Friday 23 November 2007

3D Modelling 1st Session

First installment of 4 week block for 3D modelling course.
I have never done any 3D modelling before on a computer, so using this for the first time was a bit scary but although the software programme looks huge to learn in full I found it relavtively user friendly. I really enjoyed the first session, I only hope I can keep up!
I thought james White taught well considering it was his first teaching session, he made it easy to follow.
The programme is very sensitive to use and alot of things are required to remember just to navigate the object into different viewing angles. Once you can remember these then you can start to think more about the shape you are working on, because being able to move around your object to check it from all angles is going to give you the object you want more acurately.
Having worked as a designer on a 3D product and enjoying working on other forms of model making I really enjoyed working on a shape in 3D, I think my brain works in 3D naturally so I really enjoyed it.
I am looking forward to next session but as always nervous of the unknown, so I hope it goes OK.

Saturday 10 November 2007

Characters Interacting - Animation Practice

Andy, in answer to your question: Yes, planning helps to take the pressure off the brain to let you dissect the whole project into smaller bite size pieces.

This new exercise was very interesting to do, but alot more difficult than the others, in having to work with action in more than one area at the same time. Pacing one characters movements against the other is hard to do. The most difficult thing is whilst working on one characters action thinking of what to do with the other characters movement. Having to work out the timing for one character for the anticipation whilst having to time the other characters movement to interact with it, whose actions are to react to the first characters actions. Complicated! And this is just dealing with square and rectangle figures. I felt intimidated by having only done about 20 frames whilst someone else had done 90 frames, talk about feeling slow, I know it's not a race but still.
One thing I did do better this time was take more time to think through the plan, before starting. I felt my storyboard helped me to plan the scene and meant that I could concerntrate more on the opening section of the scene. Also I think it is very important to only think about the small section you are working on and to try not to think about the whole scene, as that is just to big, and it is too easy to lose concerntration.
It helps to look at small sections in Stop Motion Pro at a time rather than doing all the frames at once and finishing the scene. Then you can make alterations as you go rather than finding out that some section doesn't work, by which time characters may not be in the right place to redeem the scene for the following action.
Finally, at this point in time it seems impossible to think about complicated scenes, complex character drawings and what is happening in the background, at the same time. Hopefully this fear will be overcome, miracuously, in the future.

Thursday 1 November 2007

Light Parcel - Stop Motion

I found this project harder than the 'light and heavy person' project, don't really know why though. Perhaps it was the inclusion of perspective, or the fact that some peoples versions were so much longer and much more adventurous than mine. The effect at the end seemed to work OK, it was just that through the middle of the drawings I seemed to lose my way of thinking about the end position for the character. I don't think my version was very interesting compared to some but it did flow.
These exercises are very good for getting you to think about movement.